The route tree
Ten numbers, ten routes. Once you know them, you no longer need a playbook on the sideline, just two digits.
Even numbers run inside, odd ones outside. The higher the number, the deeper the route.
That is the whole trick, and this program did not invent it: the numbering 0 to 9 holds from high school to the NFL. A player who has learned it once understands any other playbook.
-
0 Hitch
Short out, stop, back to the ball.
5.0 yards deep · straight ahead
-
1 Flat
Flat to the outside, barely any depth.
4.0 yards deep · outside
-
2 Slant
Angled inside, straight after the snap.
7.0 yards deep · inside
-
3 Comeback
Run deep, then come back to the outside.
12.0 yards deep · outside
-
4 Curl
Run deep, turn, come back to the ball.
10.0 yards deep · inside
-
5 Out
Into the depth, then sharp to the outside.
10.0 yards deep · outside
-
6 Dig
Into the depth, then sharp to the inside.
10.0 yards deep · inside
-
7 Corner
Deep and angled outside, to the corner.
17.0 yards deep · outside
-
8 Post
Deep and angled inside, to the middle.
17.0 yards deep · inside
-
9 Go
Straight ahead, as deep as possible.
18.0 yards deep · straight ahead
Why the names stay English
Slant, Out, Post, Corner, Go are called that on every field in the world. Rulebooks translate the word “route”, but never the name of a route. A tree with a translated name instead of “Slant” would be wrong in every language, and a player who moves clubs would have to relearn it.
Fewer numbers for the youth, but the same numbers
A U12 does not have to learn all ten. It learns 0 to 5, and its 5 means the same as it does for the seniors. This is where most playbooks fail: they give the youth their own names, and everyone starts over when they move up.
In Routetree the tree belongs to the club, not to the team. Each team only sets how far it reaches for them.